Best Place to Download Materials for Vray?

This section provides a library of all the preset materials available in Five-Ray for SketchUp.

Overview


V-Ray for SketchUp includes an all-encompassing library of ready-to-use materials. The material library is accessed past expanding the Asset Editor with the Cloth Editor tab open. To add a preset to the electric current SketchUp scene, merely elevate and drop a preset material from the Library into the Asset Editor's Cloth Listing.

Right-clicking on any cloth slate from the Preset Material Library gives the selection to apply it straight to the currently selected object or add together it to the scene.

Yous tin can load your ain assets into the Library by using the directory button ( ). It adds a new file arrangement location to read the .vrmat files.

Run across the Material Library and Presets page or the Courseware page for more information.

Downloading the Preset Material Library


The first fourth dimension you open the left console of the Nugget Editor after installing Five-Ray for SketchUp, you volition exist presented with the option to download the Preset Textile Library. Note that you lot need about 8.5 GB of free deejay infinite to download it.

The assets are saved in \Documents\5-Ray Textile Library\ on Windows or ~/Library/Application Support/ChaosGroup/5-Ray Textile Library on macOS.
Once the download is complete, the library assets remain permanently available.
Annotation that you lot tin change the directory and disable the automated bank check for updates from the Configuration rollout.

If a previous installation of V-Ray v for 3ds Max is detected, the Preset Material Library will be saved in the already specified location.
Asset files are shared betwixt other V-Ray products if they are too installed on the arrangement, e.g. Five-Ray 5 for 3ds Max and V-Ray five for Rhinoceros.

Note that the start time the Preset Cloth Library is opened during a new SketchUp session, V-Ray connects to the Chaos servers to validate the abyss of the downloaded assets and check for updates. If a connexion cannot be established, you can choose to proceed using the assets that are already available on your hard drive.

UI Path and Functionalities


The Materials menu of the Library offers a number of preset materials organized into categories. Yous can search the selected category or the whole Library for a certain nugget by name. The functionality buttons at the bottom enable reordering of the assets' display

You can scan all V-Ray assets available for creation and add them to the scene. This can be done by drag-and-dropping of the asset into the fundamental console or by right-click and selecting the option Add to Scene.

Multi-choice of assets is possible in the Library, only you lot cannot drag-and-drop more than one asset at a time. Employ the Add to Scene context bill of fare choice to add multiple assets at once.

The Asset lists have some boosted multi-selection functionalities:

  • Ctrl (Cmd on MacOS) on deselected item - Adds to the selection;
  • Ctrl (Cmd) on selected particular - Removes it from the selection;
  • Ctrl + A (Cmd + A) - Selects all items in the list/category;
  • Shift + Left-click - expands the range of the current selection;
  • Click + Drag - Leaves but the clicked detail selected;
  • Right-Click on deselected item - Shows the context menu for the item, selects the item and deselects all other items;
  • Correct-Click on selected detail - Shows the context menu for the item and doesn't change the selection.


Autonomously from the preset materials, you can load your own assets into the Library. Utilise the directory button and select the path where you assets reside. They appear automatically in a newly created folder of the asset'south tree. If you desire to remove or refresh the folder, there is a context menu that appears when you right-click on the folder.

When loading a textile from .vrmat file into the project, from either the Preset Textile Library, a custom Fabric Library folder or the Cosmos browser, the size is set by the name suffix. For example, Bricks_A02_1m is loaded as 1x1 thou. The Preset Cloth Library materials take their suffix set up.

To employ the functionality with a custom file, add together a suffix to the fabric'southward name in the Asset Editor earlier exporting information technology. Renaming the exported .vrmat file does not work. The immune suffixes are: _*cm, _*m, _*in or _*ft (where * is the dimension value).

. vismat files created with V-Ray 1.49 or earlier versions of 5-Ray are no longer supported. You can read a . vismat  file containing materials in Five-Ray but you tin no longer salve an nugget in a . vismat  format. Assets tin exist saved in . vrmat  files only.

If y'all delete (correct-click>Delete) an asset from the library, that nugget is deleted from the system.

If you remove a folder/directory (right-click>Close) from the Asset Library, it is removed only from the assets listing and is not deleted from your arrangement.

Cloth Categories


Below are previews of the different material categories.

Notes


With the release of V-Ray v for SketchUp, thursday e Create section within the Preset Fabric Library is no longer available.

skup2016_vray3_materialPresets_foam.png

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